Getting into Unity3D

Whilst I'm getting to grips with Unity3D i'm going to make a few posts about things I've wanted to try or play with.
I'm in an odd situation in that I know more about the C++ source code of Unity than I do about the editing and script level. These things i'm playing with here will be script and editor based.

I'm not necessarily pitching this as a tutorial at Unity3D, there are some excellent ones out there but more of a existing game dev who has just started looking at Unity3D.

Create new Project "PlayingWith"

Creating a classic checkerboard plane

Stick down a plane GameObject
Create a Material object "PlaneMaterial"
Import "Prototyping" package for a few bits and pieces
Create some folders to my assets following Standard Material layout for now
Drag PlaneMaterial onto plane
Use GIMP to create a 128x128 texture filed with a 16x16 blue/red checkerboard
Export from GIMP as a png (GIMP native not supported by Unity)
Apply this as the albedo texture of PlaneMaterial by dragging onto the plane

To be continued...


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